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Author: Thierry

Developing the public API

Public API == Boring API The public API has to be light weight, easy to use and most of all it should be a very expandable system. However, it is also something that is not that much effort to create nor too interesting to build. As my horribly UML diagram skills will proof in the following diagram! :D The idea for the working of the API on the engine side is simple: Module creates ...
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Designing the core engine

Setting the conditions of satisfaction As stated in the introduction, the core engine should be fully modular. This means that it should only contain a few bare-bone components and leave the rest up to separate plugins/libraries to implement. To do this some sort of API is required, which should preferably be cross platform, but for now can be windows only. Aside from this, the engine should be...
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Minor Skilled: Introduction

In this series of posts I will attempt to document the work on my minor (Skilled) for my study at the Saxion University of Applied Sciences in Enschede. The plan is to setup an easily extend-able (and preferably modular) game engine, although for my minor I will only build the core engine and the rendering engine. This leaves items such as the physics engine available for either my spare time, ...
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Hello World!

Welcome to my blog! Here I hope to show you some of the things I have achieved, and share a bit of my knowledge as I gain it! This blog will mostly be about highly technical stuff related to the part of games that users should hopefully never see. Yes indeed I am talking about the code that makes the game work! In case it is not clear as of yet, I am a game developer, more specifically a gam...
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